This year for the Comic Con Challenge I knew I wanted to create something pretty inhuman and eventually I landed on Groot from Guardians of the Galaxy.
here is my WIP thread, though I was less active on the forum than normal:http://www.gameartisans.org/forums/threads/62297-Comicon-2014-3D-Turbo-Groot-Final
Sculpting Groot was a blast and the texturing process was a great learning experience. The retopology was tough though. Taking me alot longer than normal, mostly because of the branches all around his body. I could have potentially used image planes for those parts of the mesh, It would have saved a significant amount time and triangle count, but certainly would have hurt the silhouette from certain views.
One of the theme options for the competition was to make a character in his final moments, what he would look like during his final battle. That is what I chose to do with groot and why he is missing a couple fingers and an eye. I think I could have told that story better, maybe made it a bit more obvious.
I think that Groot came along really well considering how different he was than most of the other characters I have done in the past.